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Nodes: Add VelocityNode and MotionBlurNode. (#29058)
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* Nodes: Add VelocityNode.

* E2E: Update screenshot.

* apply immutable node

* updates

* update

* Enable damping.

* Updated MRT example.

* Nodes: Add `MotionBlur` node.

* Examples: Clean up

* E2E: Update screenshot.

* updates

* update

* ReflectorNode: Add MRT support

* cleanup

* updates

* camera angle

* cleanup

* updates

* update imports

* Revert "updates"

This reverts commit 5b39722.

* Revert "cleanup"

This reverts commit 213bf02.

* updates

* update limits

* update

---------

Co-authored-by: sunag <[email protected]>
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Mugen87 and sunag authored Aug 9, 2024
1 parent 232c6d8 commit 6b126f1
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Showing 14 changed files with 444 additions and 17 deletions.
1 change: 1 addition & 0 deletions examples/files.json
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Expand Up @@ -386,6 +386,7 @@
"webgpu_postprocessing_pixel",
"webgpu_postprocessing_fxaa",
"webgpu_postprocessing_masking",
"webgpu_postprocessing_motion_blur",
"webgpu_postprocessing_sobel",
"webgpu_postprocessing_transition",
"webgpu_postprocessing",
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2 changes: 1 addition & 1 deletion examples/webgpu_postprocessing_bloom_selective.html
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Expand Up @@ -114,7 +114,7 @@

const material = intersects[ 0 ].object.material;

const bloomIntensity = material.mrtNode.getNode( 'bloomIntensity' );
const bloomIntensity = material.mrtNode.get( 'bloomIntensity' );
bloomIntensity.value = bloomIntensity.value === 0 ? 1 : 0;

}
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244 changes: 244 additions & 0 deletions examples/webgpu_postprocessing_motion_blur.html
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@@ -0,0 +1,244 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - motion blur</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>

<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - motion blur
</div>

<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/tsl": "../build/three.webgpu.js",
"three/addons/": "./jsm/"
}
}
</script>

<script type="module">

import * as THREE from 'three';
import { pass, texture, motionBlur, uniform, output, mrt, mix, velocity, uv, viewportTopLeft } from 'three/tsl';

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';

import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

import Stats from 'three/addons/libs/stats.module.js';

let camera, scene, renderer;
let boxLeft, boxRight, model, mixer, clock;
let postProcessing;
let controls;
let stats;

const params = {
speed: 1.0
};

init();

function init() {

camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 30 );
camera.position.set( 0, 1.5, 4.5 );

scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x0487e2, 7, 25 );

const sunLight = new THREE.DirectionalLight( 0xFFE499, 5 );
sunLight.castShadow = true;
sunLight.shadow.camera.near = .1;
sunLight.shadow.camera.far = 10;
sunLight.shadow.camera.right = 2;
sunLight.shadow.camera.left = - 2;
sunLight.shadow.camera.top = 2;
sunLight.shadow.camera.bottom = - 2;
sunLight.shadow.mapSize.width = 2048;
sunLight.shadow.mapSize.height = 2048;
sunLight.shadow.bias = - 0.001;
sunLight.position.set( 4, 4, 2 );

const waterAmbientLight = new THREE.HemisphereLight( 0x333366, 0x74ccf4, 5 );
const skyAmbientLight = new THREE.HemisphereLight( 0x74ccf4, 0, 1 );

scene.add( sunLight );
scene.add( skyAmbientLight );
scene.add( waterAmbientLight );

clock = new THREE.Clock();

// animated model

const loader = new GLTFLoader();
loader.load( 'models/gltf/Xbot.glb', function ( gltf ) {

model = gltf.scene;

model.rotation.y = Math.PI / 2;

model.traverse( function ( child ) {

if ( child.isMesh ) {

child.castShadow = true;
child.receiveShadow = true;

}

} );

mixer = new THREE.AnimationMixer( model );

const action = mixer.clipAction( gltf.animations[ 3 ] );
action.play();

scene.add( model );

} );

// textures

const textureLoader = new THREE.TextureLoader();

const floorColor = textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg' );
floorColor.wrapS = THREE.RepeatWrapping;
floorColor.wrapT = THREE.RepeatWrapping;
floorColor.colorSpace = THREE.SRGBColorSpace;

const floorNormal = textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Normal.jpg' );
floorNormal.wrapS = THREE.RepeatWrapping;
floorNormal.wrapT = THREE.RepeatWrapping;

// floor

const floorUV = uv().mul( 5 );

const floorMaterial = new THREE.MeshPhongNodeMaterial();
floorMaterial.colorNode = texture( floorColor, floorUV );

const floor = new THREE.Mesh( new THREE.BoxGeometry( 15, .001, 15 ), floorMaterial );
floor.receiveShadow = true;

floor.position.set( 0, 0, 0 );
scene.add( floor );

const walls = new THREE.Mesh( new THREE.BoxGeometry( 15, 15, 15 ), new THREE.MeshPhongNodeMaterial( { colorNode: floorMaterial.colorNode, side: THREE.BackSide } ) );
scene.add( walls );

const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
map.colorSpace = THREE.SRGBColorSpace;

const geometry = new THREE.TorusGeometry( .8 );
const material = new THREE.MeshBasicMaterial( { map } );

boxRight = new THREE.Mesh( geometry, material );
boxRight.position.set( 3.5, 1.5, - 4 );
scene.add( boxRight );

boxLeft = new THREE.Mesh( geometry, material );
boxLeft.position.set( - 3.5, 1.5, - 4 );
scene.add( boxLeft );

// renderer

renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

stats = new Stats();
document.body.appendChild( stats.dom );

controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 1;
controls.maxDistance = 10;
controls.maxPolarAngle = Math.PI / 2;
controls.autoRotate = true;
controls.autoRotateSpeed = 1;
controls.target.set( 0, 1, 0 );
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.update();

// post-processing

const blurAmount = uniform( 1 );
const showVelocity = uniform( 0 );

const scenePass = pass( scene, camera );

scenePass.setMRT( mrt( {
output,
velocity
} ) );

const beauty = scenePass.getTextureNode();
const vel = scenePass.getTextureNode( 'velocity' ).mul( blurAmount );

const mBlur = motionBlur( beauty, vel );

const vignet = viewportTopLeft.distance( .5 ).remap( .6, 1 ).mul( 2 ).clamp().oneMinus();

postProcessing = new THREE.PostProcessing( renderer );
postProcessing.outputNode = mix( mBlur, vel, showVelocity ).mul( vignet );

//

const gui = new GUI();
gui.title( 'Motion Blur Settings' );
gui.add( controls, 'autoRotate' );
gui.add( blurAmount, 'value', 0, 3 ).name( 'blur amount' );
gui.add( params, 'speed', 0, 2 );
gui.add( showVelocity, 'value', 0, 1 ).name( 'show velocity' );

//

window.addEventListener( 'resize', onWindowResize );

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}

function animate() {

stats.update();

controls.update();

const delta = clock.getDelta();
const speed = params.speed;

boxRight.rotation.y += delta * 4 * speed;
boxLeft.scale.setScalar( 1 + Math.sin( clock.elapsedTime * 10 * speed ) * .2 );

if ( model ) {

mixer.update( delta * speed );

}

postProcessing.render();

}

</script>
</body>
</html>
2 changes: 2 additions & 0 deletions src/nodes/Nodes.js
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Expand Up @@ -113,6 +113,7 @@ export { default as StorageTextureNode, storageTexture, textureStore } from './a
export { default as Texture3DNode, texture3D } from './accessors/Texture3DNode.js';
export * from './accessors/UVNode.js';
export { default as UserDataNode, userData } from './accessors/UserDataNode.js';
export * from './accessors/VelocityNode.js';

// display
export { default as BlendModeNode, burn, dodge, overlay, screen } from './display/BlendModeNode.js';
Expand All @@ -137,6 +138,7 @@ export { default as DotScreenNode, dotScreen } from './display/DotScreenNode.js'
export { default as RGBShiftNode, rgbShift } from './display/RGBShiftNode.js';
export { default as FilmNode, film } from './display/FilmNode.js';
export { default as Lut3DNode, lut3D } from './display/Lut3DNode.js';
export * from './display/MotionBlurNode.js';
export { default as GTAONode, ao } from './display/GTAONode.js';
export { default as DenoiseNode, denoise } from './display/DenoiseNode.js';
export { default as FXAANode, fxaa } from './display/FXAANode.js';
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3 changes: 2 additions & 1 deletion src/nodes/accessors/PositionNode.js
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Expand Up @@ -3,7 +3,8 @@ import { varying } from '../core/VaryingNode.js';
import { modelWorldMatrix, modelViewMatrix } from './ModelNode.js';

export const positionGeometry = /*#__PURE__*/ attribute( 'position', 'vec3' );
export const positionLocal = /*#__PURE__*/ positionGeometry.toVar( 'positionLocal' );
export const positionLocal = /*#__PURE__*/ positionGeometry.varying( 'positionLocal' );
export const positionPrevious = /*#__PURE__*/ positionGeometry.varying( 'positionPrevious' );
export const positionWorld = /*#__PURE__*/ varying( modelWorldMatrix.mul( positionLocal ).xyz, 'v_positionWorld' );
export const positionWorldDirection = /*#__PURE__*/ varying( positionLocal.transformDirection( modelWorldMatrix ), 'v_positionWorldDirection' ).normalize().toVar( 'positionWorldDirection' );
export const positionView = /*#__PURE__*/ varying( modelViewMatrix.mul( positionLocal ).xyz, 'v_positionView' );
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