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* Nodes: Add VelocityNode. * E2E: Update screenshot. * apply immutable node * updates * update * Enable damping. * Updated MRT example. * Nodes: Add `MotionBlur` node. * Examples: Clean up * E2E: Update screenshot. * updates * update * ReflectorNode: Add MRT support * cleanup * updates * camera angle * cleanup * updates * update imports * Revert "updates" This reverts commit 5b39722. * Revert "cleanup" This reverts commit 213bf02. * updates * update limits * update --------- Co-authored-by: sunag <[email protected]>
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgpu - motion blur</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
<body> | ||
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<div id="info"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - motion blur | ||
</div> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.webgpu.js", | ||
"three/tsl": "../build/three.webgpu.js", | ||
"three/addons/": "./jsm/" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
import { pass, texture, motionBlur, uniform, output, mrt, mix, velocity, uv, viewportTopLeft } from 'three/tsl'; | ||
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; | ||
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | ||
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; | ||
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import Stats from 'three/addons/libs/stats.module.js'; | ||
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let camera, scene, renderer; | ||
let boxLeft, boxRight, model, mixer, clock; | ||
let postProcessing; | ||
let controls; | ||
let stats; | ||
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const params = { | ||
speed: 1.0 | ||
}; | ||
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init(); | ||
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function init() { | ||
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 30 ); | ||
camera.position.set( 0, 1.5, 4.5 ); | ||
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scene = new THREE.Scene(); | ||
scene.fog = new THREE.Fog( 0x0487e2, 7, 25 ); | ||
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const sunLight = new THREE.DirectionalLight( 0xFFE499, 5 ); | ||
sunLight.castShadow = true; | ||
sunLight.shadow.camera.near = .1; | ||
sunLight.shadow.camera.far = 10; | ||
sunLight.shadow.camera.right = 2; | ||
sunLight.shadow.camera.left = - 2; | ||
sunLight.shadow.camera.top = 2; | ||
sunLight.shadow.camera.bottom = - 2; | ||
sunLight.shadow.mapSize.width = 2048; | ||
sunLight.shadow.mapSize.height = 2048; | ||
sunLight.shadow.bias = - 0.001; | ||
sunLight.position.set( 4, 4, 2 ); | ||
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const waterAmbientLight = new THREE.HemisphereLight( 0x333366, 0x74ccf4, 5 ); | ||
const skyAmbientLight = new THREE.HemisphereLight( 0x74ccf4, 0, 1 ); | ||
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scene.add( sunLight ); | ||
scene.add( skyAmbientLight ); | ||
scene.add( waterAmbientLight ); | ||
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clock = new THREE.Clock(); | ||
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// animated model | ||
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const loader = new GLTFLoader(); | ||
loader.load( 'models/gltf/Xbot.glb', function ( gltf ) { | ||
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model = gltf.scene; | ||
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model.rotation.y = Math.PI / 2; | ||
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model.traverse( function ( child ) { | ||
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if ( child.isMesh ) { | ||
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child.castShadow = true; | ||
child.receiveShadow = true; | ||
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} | ||
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} ); | ||
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mixer = new THREE.AnimationMixer( model ); | ||
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const action = mixer.clipAction( gltf.animations[ 3 ] ); | ||
action.play(); | ||
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scene.add( model ); | ||
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} ); | ||
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// textures | ||
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const textureLoader = new THREE.TextureLoader(); | ||
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const floorColor = textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg' ); | ||
floorColor.wrapS = THREE.RepeatWrapping; | ||
floorColor.wrapT = THREE.RepeatWrapping; | ||
floorColor.colorSpace = THREE.SRGBColorSpace; | ||
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const floorNormal = textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Normal.jpg' ); | ||
floorNormal.wrapS = THREE.RepeatWrapping; | ||
floorNormal.wrapT = THREE.RepeatWrapping; | ||
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// floor | ||
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const floorUV = uv().mul( 5 ); | ||
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const floorMaterial = new THREE.MeshPhongNodeMaterial(); | ||
floorMaterial.colorNode = texture( floorColor, floorUV ); | ||
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const floor = new THREE.Mesh( new THREE.BoxGeometry( 15, .001, 15 ), floorMaterial ); | ||
floor.receiveShadow = true; | ||
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floor.position.set( 0, 0, 0 ); | ||
scene.add( floor ); | ||
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const walls = new THREE.Mesh( new THREE.BoxGeometry( 15, 15, 15 ), new THREE.MeshPhongNodeMaterial( { colorNode: floorMaterial.colorNode, side: THREE.BackSide } ) ); | ||
scene.add( walls ); | ||
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const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' ); | ||
map.colorSpace = THREE.SRGBColorSpace; | ||
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const geometry = new THREE.TorusGeometry( .8 ); | ||
const material = new THREE.MeshBasicMaterial( { map } ); | ||
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boxRight = new THREE.Mesh( geometry, material ); | ||
boxRight.position.set( 3.5, 1.5, - 4 ); | ||
scene.add( boxRight ); | ||
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boxLeft = new THREE.Mesh( geometry, material ); | ||
boxLeft.position.set( - 3.5, 1.5, - 4 ); | ||
scene.add( boxLeft ); | ||
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// renderer | ||
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renderer = new THREE.WebGPURenderer(); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setAnimationLoop( animate ); | ||
document.body.appendChild( renderer.domElement ); | ||
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stats = new Stats(); | ||
document.body.appendChild( stats.dom ); | ||
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controls = new OrbitControls( camera, renderer.domElement ); | ||
controls.minDistance = 1; | ||
controls.maxDistance = 10; | ||
controls.maxPolarAngle = Math.PI / 2; | ||
controls.autoRotate = true; | ||
controls.autoRotateSpeed = 1; | ||
controls.target.set( 0, 1, 0 ); | ||
controls.enableDamping = true; | ||
controls.dampingFactor = 0.05; | ||
controls.update(); | ||
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// post-processing | ||
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const blurAmount = uniform( 1 ); | ||
const showVelocity = uniform( 0 ); | ||
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const scenePass = pass( scene, camera ); | ||
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scenePass.setMRT( mrt( { | ||
output, | ||
velocity | ||
} ) ); | ||
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const beauty = scenePass.getTextureNode(); | ||
const vel = scenePass.getTextureNode( 'velocity' ).mul( blurAmount ); | ||
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const mBlur = motionBlur( beauty, vel ); | ||
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const vignet = viewportTopLeft.distance( .5 ).remap( .6, 1 ).mul( 2 ).clamp().oneMinus(); | ||
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postProcessing = new THREE.PostProcessing( renderer ); | ||
postProcessing.outputNode = mix( mBlur, vel, showVelocity ).mul( vignet ); | ||
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// | ||
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const gui = new GUI(); | ||
gui.title( 'Motion Blur Settings' ); | ||
gui.add( controls, 'autoRotate' ); | ||
gui.add( blurAmount, 'value', 0, 3 ).name( 'blur amount' ); | ||
gui.add( params, 'speed', 0, 2 ); | ||
gui.add( showVelocity, 'value', 0, 1 ).name( 'show velocity' ); | ||
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// | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
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} | ||
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function onWindowResize() { | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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} | ||
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function animate() { | ||
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stats.update(); | ||
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controls.update(); | ||
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const delta = clock.getDelta(); | ||
const speed = params.speed; | ||
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boxRight.rotation.y += delta * 4 * speed; | ||
boxLeft.scale.setScalar( 1 + Math.sin( clock.elapsedTime * 10 * speed ) * .2 ); | ||
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if ( model ) { | ||
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mixer.update( delta * speed ); | ||
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} | ||
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postProcessing.render(); | ||
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} | ||
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</script> | ||
</body> | ||
</html> |
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