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Avatar testing support and improvements in audio reactivity

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@llealloo llealloo released this 16 May 03:31
· 1204 commits to master since this release

Installing to test Avatar projects

  1. Import AudioLink into your avatar project
  2. Drag AudioLinkAvatar prefab into scene with your avatar
  3. Add your favorite music track to test with to your project
  4. Drag your music track from the Project panel into the Hierarchy to create a new AudioSource GameObject
  5. Drag the AudioSource object that was created in the Hierarchy into AudioLinkAvatar/audioSource parameter
  6. Adjust the Gain/Bass/Treble settings on AudioLinkAvatar if necessary
  7. Hit play!

Changes in 0.2.2

  • Added avatar testing support! Find installation instructions below and/or in the readme!
  • Added a look up table to improve spectrogram response on default settings (you still might need to play with gain setting per song)
  • Cleaned up code, safeguarded certain settings to prevent accidental misconfiguration

Next up

  • Auto gain!
  • ColorChord integration :)
  • Performance increases