This is time-travel-themed chess variant where it is not the pieces but the players who can travel through time.
In essence, you play a game of traditional chess by starting with the traditional initial board for chess, and alternating with your opponent adding new moves to the end of a list of moves; the game ends when the list of moves results in a state where one player's King is capture (or, at least, guaranteed to be captured).
This variant simply relaxes the restriction "at the end of the list of moves".
Thus, in continuum chess, you have the whole timeline of a game of chess in front of you, and you and your opponent alternate adding new moves at any point in the game's history.
This of course can lead to invalid moves showing up on the list - they must have been legal when they were first added, but then the history of the game changed and now there's a piece in the way, or the piece that should be moving isn't there, or the space it would be moving to now has a friendly piece in it.
Time Chess deals with this by remembering all the moves that have ever been added; whenever a new move is added, the engine starts over at the beginning of the game and applies all the moves in order, skipping any that aren't legal.
Time Chess has three standalone UIs, all of which can be run by:
python timechess/main.py <ui>
A ludicrously simple ascii UI, mainly for debugging. It prints the board, then
prompts you to type a move. Moves are written as <start>-<end>, eg. e2-e4
;
append a colon and piece for promotions, so that f7-f8:Q
means 'Move the
pawn at f7 to f8 and promote it to a queen'. The special commands f
and
b
move you forwards and backwards through the time stream; entering a move
will insert at the point where you are. The command 'q' quits.
Basically just like ascii
, but using curses for a slightly nicer UI.
The preferred way to play locally. It (obviously) requires PyGame.
pygame
is also the default ui - running timechess/main.py will launch the
pygame ui by default.
In /webapp/gae.py
, there's an application for the Google App Engine that plays time chess. It's still
pretty bare-bones. You can see it in action on dplepage.com.
I had this idea jointly with Michael Skalak, who wrote the initial prototype in a matter of hours based on a python chess engine by John Eriksson
The images used by the PyGame and GAE interfaces are from the Wikimedia Commons set of SVG chess pieces. They are all licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.