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I could try to log PlayCardParticles.end_anim and try to see if forcing it set to non null by overwriting the card code makes the problem disappear. But I wouldn't be surprised if the replay data is already able to force stored (past) card code over updated card code.
I think the Tactical Blunder that starts the party fizzles even it's successfully casted (I think). That'd be a first oddity.
I would also like to observe some more tactical blunders in other games, to be sure that this is a general problem in replays, not a case unique to game 985.
ghost
changed the title
Tactical Blunder animation won't stop playing during replay.
Several particle system effects won't stop playing during replay.
Jun 17, 2018
ghost
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Jul 10, 2018
Steps to reproduce:
watch_replay("985")
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