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game.py
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from player import Player
from deck import Deck
from utils import one_str_occurrence, text_bold
def cycle(list, start_index, callback):
index = start_index
counter = 0
length = len(list)
while counter < length:
callback(list[index])
index = (index + 1) % length
counter += 1
def next(index, number):
return index % number
def cards_representation(cards, highlight_first_card = False):
cards = list(cards)
cards_representation = []
if highlight_first_card:
card = cards[0]
del cards[0]
cards_representation = [text_bold(card.get_suit()+':'+str(card.get_value())) + ' ']
cards_representation += [card.get_suit()+':'+str(card.get_value())+' ' for card in cards]
cards_representation = ''.join(cards_representation)
return cards_representation
def input_value(message):
val = None
while not val:
val = input(message)
return val
def player_has_card(suit_value, player):
if one_str_occurrence(suit_value, ':'):
index = player.card_index(suit_value)
return index != -1
return False
def player_notification(player, role):
print(f"{text_bold(player.get_name().title())} - {text_bold(role)}, your cards:")
print(cards_representation(player.get_cards())+'\n')
def show_table_cards(cards):
print("Cards on the table are:")
print(cards_representation(cards, True)+'\n')
class Game:
def __init__(self) -> None:
self.deck = Deck()
self.discard_pile = []
self.players = []
self.exited_players = []
def start(self):
players_names = self.invite_players()
self.init_and_arrange_first_turn_order(players_names)
self.game_circle()
def init_and_arrange_first_turn_order(self, players_names):
min_trump = 14
min_trump_player_i = 0
for i, name in enumerate(players_names):
player = Player(name=name)
player_cards = self.deck.get_cards(6)
player.draw_cards(player_cards)
player.set_trump_card(self.deck.get_trump())
player_min_trump = player.get_min_trump()
if player_min_trump and player_min_trump < min_trump:
min_trump = player_min_trump
min_trump_player_i = i
self.players.append(player)
self.players = self.players[min_trump_player_i:] + self.players[:min_trump_player_i]
def invite_players(self):
players = []
player_num = 1
while True:
player_name = input_value(f"Please input {player_num} player name\n")
if player_name == 'q':
return None
elif player_name == 'start':
if len(players) < 2:
print("Must be at least 2 players in the game\n")
continue
else:
return players
else:
players.append(player_name)
player_num += 1
def draw_cards(self, players):
for player in players:
cards_number = self.deck.cards_per_player() - player.cards_number()
if cards_number <= 0:
return
cards = self.deck.get_cards(cards_number)
player.draw_cards(cards)
def init_turn(self, message, player):
while True:
suit_value = input_value(message)
if player_has_card(suit_value, player):
return player.place_card(suit_value)
def defender_turn(self, message, player, top_table_card):
while True:
value = input_value(message)
if value == 't' or value == 'take':
return False
if not player_has_card(value, player):
continue
card = player.get_card(value)
if card.get_suit() == top_table_card.get_suit() and card.get_value() > top_table_card.get_value():
return player.place_card(value)
if self.deck.get_trump() != top_table_card.get_suit() and card.get_suit() == self.deck.get_trump():
return player.place_card(value)
def discard_turn(self, message, player, table_cards):
while True:
value = input_value(message)
if value == 'c' or value == 'continue':
return False
if not player_has_card(value, player):
continue
card = player.get_card(value)
matches = [table_card for table_card in table_cards if table_card.get_value() == card.get_value()]
if matches:
return player.place_card(value)
def small_circle(self, attackers, attacker, defender):
table_cards = []
passes = 0
print(f"Trump are {text_bold(self.deck.get_trump())}\n")
player_notification(attacker, 'attacker')
card = self.init_turn('Enter the card\n', attacker)
table_cards.insert(0, card)
show_table_cards(table_cards)
while True:
if passes == 0:
player_notification(defender, 'defender')
card = self.defender_turn('Enter the card\n', defender, table_cards[0])
if card:
table_cards.insert(0, card)
show_table_cards(table_cards)
else:
defender.draw_cards(table_cards)
return 1
attacker = attackers[next(attackers.index(attacker) + 1, len(attackers))]
player_notification(attacker, 'attacker')
card = self.discard_turn('Enter the card\n', attacker, table_cards)
if card:
passes = 0
table_cards.insert(0, card)
show_table_cards(table_cards)
else:
passes += 1
if passes >= len(attackers) or not defender.cards_number():
self.discard_pile += table_cards
return 0
def game_circle(self):
players = list(self.players)
attacker_index = 0
defender_index = 1
defender = players[defender_index]
attackers = []
for i, attacker in enumerate(players):
if i != defender_index:
attackers.append(attacker)
attacker = attackers[attacker_index]
while True:
took = self.small_circle(attackers, attacker, defender)
if self.deck.get_len():
self.draw_cards(players)
i_players_with_cards = [i for i, player in enumerate(players) if player.cards_number()]
length = len(i_players_with_cards)
if length < 2:
if length == 1:
name = text_bold(players[i_players_with_cards[0]].get_name().title())
print(f"Game over!\n{name} you lost")
elif length == 0:
print(f"Game over! Draw!")
break
if not took and defender.cards_number():
attacker = defender
else:
attacker_index = (defender_index + 1) % len(players)
while not players[attacker_index].cards_number():
attacker_index = (attacker_index + 1) % len(players)
attacker = players[attacker_index]
attackers = [players[i] for i in i_players_with_cards]
attacker_index = attackers.index(attacker)
defender_index = (attacker_index + 1) % len(attackers)
defender = attackers[defender_index]
del attackers[defender_index]