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ipc.net.ts
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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { createHash } from 'crypto';
import { Server as NetServer, Socket, createServer, createConnection } from 'net';
import { tmpdir } from 'os';
import { createDeflateRaw, ZlibOptions, InflateRaw, DeflateRaw, createInflateRaw } from 'zlib';
import { VSBuffer } from '../../../common/buffer.js';
import { onUnexpectedError } from '../../../common/errors.js';
import { Emitter, Event } from '../../../common/event.js';
import { Disposable, IDisposable } from '../../../common/lifecycle.js';
import { join } from '../../../common/path.js';
import { Platform, platform } from '../../../common/platform.js';
import { generateUuid } from '../../../common/uuid.js';
import { ClientConnectionEvent, IPCServer } from '../common/ipc.js';
import { ChunkStream, Client, ISocket, Protocol, SocketCloseEvent, SocketCloseEventType, SocketDiagnostics, SocketDiagnosticsEventType } from '../common/ipc.net.js';
/**
* Maximum time to wait for a 'close' event to fire after the socket stream
* ends. For unix domain sockets, the close event may not fire consistently
* due to what appears to be a Node.js bug.
*
* @see https://github.com/microsoft/vscode/issues/211462#issuecomment-2155471996
*/
const socketEndTimeoutMs = 30_000;
export class NodeSocket implements ISocket {
public readonly debugLabel: string;
public readonly socket: Socket;
private readonly _errorListener: (err: any) => void;
private readonly _closeListener: (hadError: boolean) => void;
private readonly _endListener: () => void;
private _canWrite = true;
public traceSocketEvent(type: SocketDiagnosticsEventType, data?: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView | any): void {
SocketDiagnostics.traceSocketEvent(this.socket, this.debugLabel, type, data);
}
constructor(socket: Socket, debugLabel: string = '') {
this.debugLabel = debugLabel;
this.socket = socket;
this.traceSocketEvent(SocketDiagnosticsEventType.Created, { type: 'NodeSocket' });
this._errorListener = (err: any) => {
this.traceSocketEvent(SocketDiagnosticsEventType.Error, { code: err?.code, message: err?.message });
if (err) {
if (err.code === 'EPIPE') {
// An EPIPE exception at the wrong time can lead to a renderer process crash
// so ignore the error since the socket will fire the close event soon anyways:
// > https://nodejs.org/api/errors.html#errors_common_system_errors
// > EPIPE (Broken pipe): A write on a pipe, socket, or FIFO for which there is no
// > process to read the data. Commonly encountered at the net and http layers,
// > indicative that the remote side of the stream being written to has been closed.
return;
}
onUnexpectedError(err);
}
};
this.socket.on('error', this._errorListener);
let endTimeoutHandle: NodeJS.Timeout | undefined;
this._closeListener = (hadError: boolean) => {
this.traceSocketEvent(SocketDiagnosticsEventType.Close, { hadError });
this._canWrite = false;
if (endTimeoutHandle) {
clearTimeout(endTimeoutHandle);
}
};
this.socket.on('close', this._closeListener);
this._endListener = () => {
this.traceSocketEvent(SocketDiagnosticsEventType.NodeEndReceived);
this._canWrite = false;
endTimeoutHandle = setTimeout(() => socket.destroy(), socketEndTimeoutMs);
};
this.socket.on('end', this._endListener);
}
public dispose(): void {
this.socket.off('error', this._errorListener);
this.socket.off('close', this._closeListener);
this.socket.off('end', this._endListener);
this.socket.destroy();
}
public onData(_listener: (e: VSBuffer) => void): IDisposable {
const listener = (buff: Buffer) => {
this.traceSocketEvent(SocketDiagnosticsEventType.Read, buff);
_listener(VSBuffer.wrap(buff));
};
this.socket.on('data', listener);
return {
dispose: () => this.socket.off('data', listener)
};
}
public onClose(listener: (e: SocketCloseEvent) => void): IDisposable {
const adapter = (hadError: boolean) => {
listener({
type: SocketCloseEventType.NodeSocketCloseEvent,
hadError: hadError,
error: undefined
});
};
this.socket.on('close', adapter);
return {
dispose: () => this.socket.off('close', adapter)
};
}
public onEnd(listener: () => void): IDisposable {
const adapter = () => {
listener();
};
this.socket.on('end', adapter);
return {
dispose: () => this.socket.off('end', adapter)
};
}
public write(buffer: VSBuffer): void {
// return early if socket has been destroyed in the meantime
if (this.socket.destroyed || !this._canWrite) {
return;
}
// we ignore the returned value from `write` because we would have to cached the data
// anyways and nodejs is already doing that for us:
// > https://nodejs.org/api/stream.html#stream_writable_write_chunk_encoding_callback
// > However, the false return value is only advisory and the writable stream will unconditionally
// > accept and buffer chunk even if it has not been allowed to drain.
try {
this.traceSocketEvent(SocketDiagnosticsEventType.Write, buffer);
this.socket.write(buffer.buffer, (err: any) => {
if (err) {
if (err.code === 'EPIPE') {
// An EPIPE exception at the wrong time can lead to a renderer process crash
// so ignore the error since the socket will fire the close event soon anyways:
// > https://nodejs.org/api/errors.html#errors_common_system_errors
// > EPIPE (Broken pipe): A write on a pipe, socket, or FIFO for which there is no
// > process to read the data. Commonly encountered at the net and http layers,
// > indicative that the remote side of the stream being written to has been closed.
return;
}
onUnexpectedError(err);
}
});
} catch (err) {
if (err.code === 'EPIPE') {
// An EPIPE exception at the wrong time can lead to a renderer process crash
// so ignore the error since the socket will fire the close event soon anyways:
// > https://nodejs.org/api/errors.html#errors_common_system_errors
// > EPIPE (Broken pipe): A write on a pipe, socket, or FIFO for which there is no
// > process to read the data. Commonly encountered at the net and http layers,
// > indicative that the remote side of the stream being written to has been closed.
return;
}
onUnexpectedError(err);
}
}
public end(): void {
this.traceSocketEvent(SocketDiagnosticsEventType.NodeEndSent);
this.socket.end();
}
public drain(): Promise<void> {
this.traceSocketEvent(SocketDiagnosticsEventType.NodeDrainBegin);
return new Promise<void>((resolve, reject) => {
if (this.socket.bufferSize === 0) {
this.traceSocketEvent(SocketDiagnosticsEventType.NodeDrainEnd);
resolve();
return;
}
const finished = () => {
this.socket.off('close', finished);
this.socket.off('end', finished);
this.socket.off('error', finished);
this.socket.off('timeout', finished);
this.socket.off('drain', finished);
this.traceSocketEvent(SocketDiagnosticsEventType.NodeDrainEnd);
resolve();
};
this.socket.on('close', finished);
this.socket.on('end', finished);
this.socket.on('error', finished);
this.socket.on('timeout', finished);
this.socket.on('drain', finished);
});
}
}
const enum Constants {
MinHeaderByteSize = 2,
/**
* If we need to write a large buffer, we will split it into 256KB chunks and
* send each chunk as a websocket message. This is to prevent that the sending
* side is stuck waiting for the entire buffer to be compressed before writing
* to the underlying socket or that the receiving side is stuck waiting for the
* entire message to be received before processing the bytes.
*/
MaxWebSocketMessageLength = 256 * 1024 // 256 KB
}
const enum ReadState {
PeekHeader = 1,
ReadHeader = 2,
ReadBody = 3,
Fin = 4
}
interface ISocketTracer {
traceSocketEvent(type: SocketDiagnosticsEventType, data?: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView | any): void;
}
interface FrameOptions {
compressed: boolean;
opcode: number;
}
/**
* See https://tools.ietf.org/html/rfc6455#section-5.2
*/
export class WebSocketNodeSocket extends Disposable implements ISocket, ISocketTracer {
public readonly socket: NodeSocket;
private readonly _flowManager: WebSocketFlowManager;
private readonly _incomingData: ChunkStream;
private readonly _onData = this._register(new Emitter<VSBuffer>());
private readonly _onClose = this._register(new Emitter<SocketCloseEvent>());
private _isEnded: boolean = false;
private readonly _state = {
state: ReadState.PeekHeader,
readLen: Constants.MinHeaderByteSize,
fin: 0,
compressed: false,
firstFrameOfMessage: true,
mask: 0,
opcode: 0
};
public get permessageDeflate(): boolean {
return this._flowManager.permessageDeflate;
}
public get recordedInflateBytes(): VSBuffer {
return this._flowManager.recordedInflateBytes;
}
public traceSocketEvent(type: SocketDiagnosticsEventType, data?: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView | any): void {
this.socket.traceSocketEvent(type, data);
}
/**
* Create a socket which can communicate using WebSocket frames.
*
* **NOTE**: When using the permessage-deflate WebSocket extension, if parts of inflating was done
* in a different zlib instance, we need to pass all those bytes into zlib, otherwise the inflate
* might hit an inflated portion referencing a distance too far back.
*
* @param socket The underlying socket
* @param permessageDeflate Use the permessage-deflate WebSocket extension
* @param inflateBytes "Seed" zlib inflate with these bytes.
* @param recordInflateBytes Record all bytes sent to inflate
*/
constructor(socket: NodeSocket, permessageDeflate: boolean, inflateBytes: VSBuffer | null, recordInflateBytes: boolean) {
super();
this.socket = socket;
this.traceSocketEvent(SocketDiagnosticsEventType.Created, { type: 'WebSocketNodeSocket', permessageDeflate, inflateBytesLength: inflateBytes?.byteLength || 0, recordInflateBytes });
this._flowManager = this._register(new WebSocketFlowManager(
this,
permessageDeflate,
inflateBytes,
recordInflateBytes,
this._onData,
(data, options) => this._write(data, options)
));
this._register(this._flowManager.onError((err) => {
// zlib errors are fatal, since we have no idea how to recover
console.error(err);
onUnexpectedError(err);
this._onClose.fire({
type: SocketCloseEventType.NodeSocketCloseEvent,
hadError: true,
error: err
});
}));
this._incomingData = new ChunkStream();
this._register(this.socket.onData(data => this._acceptChunk(data)));
this._register(this.socket.onClose(async (e) => {
// Delay surfacing the close event until the async inflating is done
// and all data has been emitted
if (this._flowManager.isProcessingReadQueue()) {
await Event.toPromise(this._flowManager.onDidFinishProcessingReadQueue);
}
this._onClose.fire(e);
}));
}
public override dispose(): void {
if (this._flowManager.isProcessingWriteQueue()) {
// Wait for any outstanding writes to finish before disposing
this._register(this._flowManager.onDidFinishProcessingWriteQueue(() => {
this.dispose();
}));
} else {
this.socket.dispose();
super.dispose();
}
}
public onData(listener: (e: VSBuffer) => void): IDisposable {
return this._onData.event(listener);
}
public onClose(listener: (e: SocketCloseEvent) => void): IDisposable {
return this._onClose.event(listener);
}
public onEnd(listener: () => void): IDisposable {
return this.socket.onEnd(listener);
}
public write(buffer: VSBuffer): void {
// If we write many logical messages (let's say 1000 messages of 100KB) during a single process tick, we do
// this thing where we install a process.nextTick timer and group all of them together and we then issue a
// single WebSocketNodeSocket.write with a 100MB buffer.
//
// The first problem is that the actual writing to the underlying node socket will only happen after all of
// the 100MB have been deflated (due to waiting on zlib flush). The second problem is on the reading side,
// where we will get a single WebSocketNodeSocket.onData event fired when all the 100MB have arrived,
// delaying processing the 1000 received messages until all have arrived, instead of processing them as each
// one arrives.
//
// We therefore split the buffer into chunks, and issue a write for each chunk.
let start = 0;
while (start < buffer.byteLength) {
this._flowManager.writeMessage(buffer.slice(start, Math.min(start + Constants.MaxWebSocketMessageLength, buffer.byteLength)), { compressed: true, opcode: 0x02 /* Binary frame */ });
start += Constants.MaxWebSocketMessageLength;
}
}
private _write(buffer: VSBuffer, { compressed, opcode }: FrameOptions): void {
if (this._isEnded) {
// Avoid ERR_STREAM_WRITE_AFTER_END
return;
}
this.traceSocketEvent(SocketDiagnosticsEventType.WebSocketNodeSocketWrite, buffer);
let headerLen = Constants.MinHeaderByteSize;
if (buffer.byteLength < 126) {
headerLen += 0;
} else if (buffer.byteLength < 2 ** 16) {
headerLen += 2;
} else {
headerLen += 8;
}
const header = VSBuffer.alloc(headerLen);
// The RSV1 bit indicates a compressed frame
const compressedFlag = compressed ? 0b01000000 : 0;
const opcodeFlag = opcode & 0b00001111;
header.writeUInt8(0b10000000 | compressedFlag | opcodeFlag, 0);
if (buffer.byteLength < 126) {
header.writeUInt8(buffer.byteLength, 1);
} else if (buffer.byteLength < 2 ** 16) {
header.writeUInt8(126, 1);
let offset = 1;
header.writeUInt8((buffer.byteLength >>> 8) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 0) & 0b11111111, ++offset);
} else {
header.writeUInt8(127, 1);
let offset = 1;
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8((buffer.byteLength >>> 24) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 16) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 8) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 0) & 0b11111111, ++offset);
}
this.socket.write(VSBuffer.concat([header, buffer]));
}
public end(): void {
this._isEnded = true;
this.socket.end();
}
private _acceptChunk(data: VSBuffer): void {
if (data.byteLength === 0) {
return;
}
this._incomingData.acceptChunk(data);
while (this._incomingData.byteLength >= this._state.readLen) {
if (this._state.state === ReadState.PeekHeader) {
// peek to see if we can read the entire header
const peekHeader = this._incomingData.peek(this._state.readLen);
const firstByte = peekHeader.readUInt8(0);
const finBit = (firstByte & 0b10000000) >>> 7;
const rsv1Bit = (firstByte & 0b01000000) >>> 6;
const opcode = (firstByte & 0b00001111);
const secondByte = peekHeader.readUInt8(1);
const hasMask = (secondByte & 0b10000000) >>> 7;
const len = (secondByte & 0b01111111);
this._state.state = ReadState.ReadHeader;
this._state.readLen = Constants.MinHeaderByteSize + (hasMask ? 4 : 0) + (len === 126 ? 2 : 0) + (len === 127 ? 8 : 0);
this._state.fin = finBit;
if (this._state.firstFrameOfMessage) {
// if the frame is compressed, the RSV1 bit is set only for the first frame of the message
this._state.compressed = Boolean(rsv1Bit);
}
this._state.firstFrameOfMessage = Boolean(finBit);
this._state.mask = 0;
this._state.opcode = opcode;
this.traceSocketEvent(SocketDiagnosticsEventType.WebSocketNodeSocketPeekedHeader, { headerSize: this._state.readLen, compressed: this._state.compressed, fin: this._state.fin, opcode: this._state.opcode });
} else if (this._state.state === ReadState.ReadHeader) {
// read entire header
const header = this._incomingData.read(this._state.readLen);
const secondByte = header.readUInt8(1);
const hasMask = (secondByte & 0b10000000) >>> 7;
let len = (secondByte & 0b01111111);
let offset = 1;
if (len === 126) {
len = (
header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
} else if (len === 127) {
len = (
header.readUInt8(++offset) * 0
+ header.readUInt8(++offset) * 0
+ header.readUInt8(++offset) * 0
+ header.readUInt8(++offset) * 0
+ header.readUInt8(++offset) * 2 ** 24
+ header.readUInt8(++offset) * 2 ** 16
+ header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
}
let mask = 0;
if (hasMask) {
mask = (
header.readUInt8(++offset) * 2 ** 24
+ header.readUInt8(++offset) * 2 ** 16
+ header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
}
this._state.state = ReadState.ReadBody;
this._state.readLen = len;
this._state.mask = mask;
this.traceSocketEvent(SocketDiagnosticsEventType.WebSocketNodeSocketPeekedHeader, { bodySize: this._state.readLen, compressed: this._state.compressed, fin: this._state.fin, mask: this._state.mask, opcode: this._state.opcode });
} else if (this._state.state === ReadState.ReadBody) {
// read body
const body = this._incomingData.read(this._state.readLen);
this.traceSocketEvent(SocketDiagnosticsEventType.WebSocketNodeSocketReadData, body);
unmask(body, this._state.mask);
this.traceSocketEvent(SocketDiagnosticsEventType.WebSocketNodeSocketUnmaskedData, body);
this._state.state = ReadState.PeekHeader;
this._state.readLen = Constants.MinHeaderByteSize;
this._state.mask = 0;
if (this._state.opcode <= 0x02 /* Continuation frame or Text frame or binary frame */) {
this._flowManager.acceptFrame(body, this._state.compressed, !!this._state.fin);
} else if (this._state.opcode === 0x09 /* Ping frame */) {
// Ping frames could be send by some browsers e.g. Firefox
this._flowManager.writeMessage(body, { compressed: false, opcode: 0x0A /* Pong frame */ });
}
}
}
}
public async drain(): Promise<void> {
this.traceSocketEvent(SocketDiagnosticsEventType.WebSocketNodeSocketDrainBegin);
if (this._flowManager.isProcessingWriteQueue()) {
await Event.toPromise(this._flowManager.onDidFinishProcessingWriteQueue);
}
await this.socket.drain();
this.traceSocketEvent(SocketDiagnosticsEventType.WebSocketNodeSocketDrainEnd);
}
}
class WebSocketFlowManager extends Disposable {
private readonly _onError = this._register(new Emitter<Error>());
public readonly onError = this._onError.event;
private readonly _zlibInflateStream: ZlibInflateStream | null;
private readonly _zlibDeflateStream: ZlibDeflateStream | null;
private readonly _writeQueue: { data: VSBuffer; options: FrameOptions }[] = [];
private readonly _readQueue: { data: VSBuffer; isCompressed: boolean; isLastFrameOfMessage: boolean }[] = [];
private readonly _onDidFinishProcessingReadQueue = this._register(new Emitter<void>());
public readonly onDidFinishProcessingReadQueue = this._onDidFinishProcessingReadQueue.event;
private readonly _onDidFinishProcessingWriteQueue = this._register(new Emitter<void>());
public readonly onDidFinishProcessingWriteQueue = this._onDidFinishProcessingWriteQueue.event;
public get permessageDeflate(): boolean {
return Boolean(this._zlibInflateStream && this._zlibDeflateStream);
}
public get recordedInflateBytes(): VSBuffer {
if (this._zlibInflateStream) {
return this._zlibInflateStream.recordedInflateBytes;
}
return VSBuffer.alloc(0);
}
constructor(
private readonly _tracer: ISocketTracer,
permessageDeflate: boolean,
inflateBytes: VSBuffer | null,
recordInflateBytes: boolean,
private readonly _onData: Emitter<VSBuffer>,
private readonly _writeFn: (data: VSBuffer, options: FrameOptions) => void
) {
super();
if (permessageDeflate) {
// See https://tools.ietf.org/html/rfc7692#page-16
// To simplify our logic, we don't negotiate the window size
// and simply dedicate (2^15) / 32kb per web socket
this._zlibInflateStream = this._register(new ZlibInflateStream(this._tracer, recordInflateBytes, inflateBytes, { windowBits: 15 }));
this._zlibDeflateStream = this._register(new ZlibDeflateStream(this._tracer, { windowBits: 15 }));
this._register(this._zlibInflateStream.onError((err) => this._onError.fire(err)));
this._register(this._zlibDeflateStream.onError((err) => this._onError.fire(err)));
} else {
this._zlibInflateStream = null;
this._zlibDeflateStream = null;
}
}
public writeMessage(data: VSBuffer, options: FrameOptions): void {
this._writeQueue.push({ data, options });
this._processWriteQueue();
}
private _isProcessingWriteQueue = false;
private async _processWriteQueue(): Promise<void> {
if (this._isProcessingWriteQueue) {
return;
}
this._isProcessingWriteQueue = true;
while (this._writeQueue.length > 0) {
const { data, options } = this._writeQueue.shift()!;
if (this._zlibDeflateStream && options.compressed) {
const compressedData = await this._deflateMessage(this._zlibDeflateStream, data);
this._writeFn(compressedData, options);
} else {
this._writeFn(data, { ...options, compressed: false });
}
}
this._isProcessingWriteQueue = false;
this._onDidFinishProcessingWriteQueue.fire();
}
public isProcessingWriteQueue(): boolean {
return (this._isProcessingWriteQueue);
}
/**
* Subsequent calls should wait for the previous `_deflateBuffer` call to complete.
*/
private _deflateMessage(zlibDeflateStream: ZlibDeflateStream, buffer: VSBuffer): Promise<VSBuffer> {
return new Promise<VSBuffer>((resolve, reject) => {
zlibDeflateStream.write(buffer);
zlibDeflateStream.flush(data => resolve(data));
});
}
public acceptFrame(data: VSBuffer, isCompressed: boolean, isLastFrameOfMessage: boolean): void {
this._readQueue.push({ data, isCompressed, isLastFrameOfMessage });
this._processReadQueue();
}
private _isProcessingReadQueue = false;
private async _processReadQueue(): Promise<void> {
if (this._isProcessingReadQueue) {
return;
}
this._isProcessingReadQueue = true;
while (this._readQueue.length > 0) {
const frameInfo = this._readQueue.shift()!;
if (this._zlibInflateStream && frameInfo.isCompressed) {
// See https://datatracker.ietf.org/doc/html/rfc7692#section-9.2
// Even if permessageDeflate is negotiated, it is possible
// that the other side might decide to send uncompressed messages
// So only decompress messages that have the RSV 1 bit set
const data = await this._inflateFrame(this._zlibInflateStream, frameInfo.data, frameInfo.isLastFrameOfMessage);
this._onData.fire(data);
} else {
this._onData.fire(frameInfo.data);
}
}
this._isProcessingReadQueue = false;
this._onDidFinishProcessingReadQueue.fire();
}
public isProcessingReadQueue(): boolean {
return (this._isProcessingReadQueue);
}
/**
* Subsequent calls should wait for the previous `transformRead` call to complete.
*/
private _inflateFrame(zlibInflateStream: ZlibInflateStream, buffer: VSBuffer, isLastFrameOfMessage: boolean): Promise<VSBuffer> {
return new Promise<VSBuffer>((resolve, reject) => {
// See https://tools.ietf.org/html/rfc7692#section-7.2.2
zlibInflateStream.write(buffer);
if (isLastFrameOfMessage) {
zlibInflateStream.write(VSBuffer.fromByteArray([0x00, 0x00, 0xff, 0xff]));
}
zlibInflateStream.flush(data => resolve(data));
});
}
}
class ZlibInflateStream extends Disposable {
private readonly _onError = this._register(new Emitter<Error>());
public readonly onError = this._onError.event;
private readonly _zlibInflate: InflateRaw;
private readonly _recordedInflateBytes: VSBuffer[] = [];
private readonly _pendingInflateData: VSBuffer[] = [];
public get recordedInflateBytes(): VSBuffer {
if (this._recordInflateBytes) {
return VSBuffer.concat(this._recordedInflateBytes);
}
return VSBuffer.alloc(0);
}
constructor(
private readonly _tracer: ISocketTracer,
private readonly _recordInflateBytes: boolean,
inflateBytes: VSBuffer | null,
options: ZlibOptions
) {
super();
this._zlibInflate = createInflateRaw(options);
this._zlibInflate.on('error', (err) => {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibInflateError, { message: err?.message, code: (<any>err)?.code });
this._onError.fire(err);
});
this._zlibInflate.on('data', (data: Buffer) => {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibInflateData, data);
this._pendingInflateData.push(VSBuffer.wrap(data));
});
if (inflateBytes) {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibInflateInitialWrite, inflateBytes.buffer);
this._zlibInflate.write(inflateBytes.buffer);
this._zlibInflate.flush(() => {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibInflateInitialFlushFired);
this._pendingInflateData.length = 0;
});
}
}
public write(buffer: VSBuffer): void {
if (this._recordInflateBytes) {
this._recordedInflateBytes.push(buffer.clone());
}
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibInflateWrite, buffer);
this._zlibInflate.write(buffer.buffer);
}
public flush(callback: (data: VSBuffer) => void): void {
this._zlibInflate.flush(() => {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibInflateFlushFired);
const data = VSBuffer.concat(this._pendingInflateData);
this._pendingInflateData.length = 0;
callback(data);
});
}
}
class ZlibDeflateStream extends Disposable {
private readonly _onError = this._register(new Emitter<Error>());
public readonly onError = this._onError.event;
private readonly _zlibDeflate: DeflateRaw;
private readonly _pendingDeflateData: VSBuffer[] = [];
constructor(
private readonly _tracer: ISocketTracer,
options: ZlibOptions
) {
super();
this._zlibDeflate = createDeflateRaw({
windowBits: 15
});
this._zlibDeflate.on('error', (err) => {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibDeflateError, { message: err?.message, code: (<any>err)?.code });
this._onError.fire(err);
});
this._zlibDeflate.on('data', (data: Buffer) => {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibDeflateData, data);
this._pendingDeflateData.push(VSBuffer.wrap(data));
});
}
public write(buffer: VSBuffer): void {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibDeflateWrite, buffer.buffer);
this._zlibDeflate.write(<Buffer>buffer.buffer);
}
public flush(callback: (data: VSBuffer) => void): void {
// See https://zlib.net/manual.html#Constants
this._zlibDeflate.flush(/*Z_SYNC_FLUSH*/2, () => {
this._tracer.traceSocketEvent(SocketDiagnosticsEventType.zlibDeflateFlushFired);
let data = VSBuffer.concat(this._pendingDeflateData);
this._pendingDeflateData.length = 0;
// See https://tools.ietf.org/html/rfc7692#section-7.2.1
data = data.slice(0, data.byteLength - 4);
callback(data);
});
}
}
function unmask(buffer: VSBuffer, mask: number): void {
if (mask === 0) {
return;
}
const cnt = buffer.byteLength >>> 2;
for (let i = 0; i < cnt; i++) {
const v = buffer.readUInt32BE(i * 4);
buffer.writeUInt32BE(v ^ mask, i * 4);
}
const offset = cnt * 4;
const bytesLeft = buffer.byteLength - offset;
const m3 = (mask >>> 24) & 0b11111111;
const m2 = (mask >>> 16) & 0b11111111;
const m1 = (mask >>> 8) & 0b11111111;
if (bytesLeft >= 1) {
buffer.writeUInt8(buffer.readUInt8(offset) ^ m3, offset);
}
if (bytesLeft >= 2) {
buffer.writeUInt8(buffer.readUInt8(offset + 1) ^ m2, offset + 1);
}
if (bytesLeft >= 3) {
buffer.writeUInt8(buffer.readUInt8(offset + 2) ^ m1, offset + 2);
}
}
// Read this before there's any chance it is overwritten
// Related to https://github.com/microsoft/vscode/issues/30624
export const XDG_RUNTIME_DIR = <string | undefined>process.env['XDG_RUNTIME_DIR'];
const safeIpcPathLengths: { [platform: number]: number } = {
[Platform.Linux]: 107,
[Platform.Mac]: 103
};
export function createRandomIPCHandle(): string {
const randomSuffix = generateUuid();
// Windows: use named pipe
if (process.platform === 'win32') {
return `\\\\.\\pipe\\vscode-ipc-${randomSuffix}-sock`;
}
// Mac & Unix: Use socket file
// Unix: Prefer XDG_RUNTIME_DIR over user data path
const basePath = process.platform !== 'darwin' && XDG_RUNTIME_DIR ? XDG_RUNTIME_DIR : tmpdir();
const result = join(basePath, `vscode-ipc-${randomSuffix}.sock`);
// Validate length
validateIPCHandleLength(result);
return result;
}
export function createStaticIPCHandle(directoryPath: string, type: string, version: string): string {
const scope = createHash('sha256').update(directoryPath).digest('hex');
const scopeForSocket = scope.substr(0, 8);
// Windows: use named pipe
if (process.platform === 'win32') {
return `\\\\.\\pipe\\${scopeForSocket}-${version}-${type}-sock`;
}
// Mac & Unix: Use socket file
// Unix: Prefer XDG_RUNTIME_DIR over user data path, unless portable
// Trim the version and type values for the socket to prevent too large
// file names causing issues: https://unix.stackexchange.com/q/367008
const versionForSocket = version.substr(0, 4);
const typeForSocket = type.substr(0, 6);
let result: string;
if (process.platform !== 'darwin' && XDG_RUNTIME_DIR && !process.env['VSCODE_PORTABLE']) {
result = join(XDG_RUNTIME_DIR, `vscode-${scopeForSocket}-${versionForSocket}-${typeForSocket}.sock`);
} else {
result = join(directoryPath, `${versionForSocket}-${typeForSocket}.sock`);
}
// Validate length
validateIPCHandleLength(result);
return result;
}
function validateIPCHandleLength(handle: string): void {
const limit = safeIpcPathLengths[platform];
if (typeof limit === 'number' && handle.length >= limit) {
// https://nodejs.org/api/net.html#net_identifying_paths_for_ipc_connections
console.warn(`WARNING: IPC handle "${handle}" is longer than ${limit} chars, try a shorter --user-data-dir`);
}
}
export class Server extends IPCServer {
private static toClientConnectionEvent(server: NetServer): Event<ClientConnectionEvent> {
const onConnection = Event.fromNodeEventEmitter<Socket>(server, 'connection');
return Event.map(onConnection, socket => ({
protocol: new Protocol(new NodeSocket(socket, 'ipc-server-connection')),
onDidClientDisconnect: Event.once(Event.fromNodeEventEmitter<void>(socket, 'close'))
}));
}
private server: NetServer | null;
constructor(server: NetServer) {
super(Server.toClientConnectionEvent(server));
this.server = server;
}
override dispose(): void {
super.dispose();
if (this.server) {
this.server.close();
this.server = null;
}
}
}
export function serve(port: number): Promise<Server>;
export function serve(namedPipe: string): Promise<Server>;
export function serve(hook: any): Promise<Server> {
return new Promise<Server>((c, e) => {
const server = createServer();
server.on('error', e);
server.listen(hook, () => {
server.removeListener('error', e);
c(new Server(server));
});
});
}
export function connect(options: { host: string; port: number }, clientId: string): Promise<Client>;
export function connect(port: number, clientId: string): Promise<Client>;
export function connect(namedPipe: string, clientId: string): Promise<Client>;
export function connect(hook: any, clientId: string): Promise<Client> {
return new Promise<Client>((c, e) => {
const socket = createConnection(hook, () => {
socket.removeListener('error', e);
c(Client.fromSocket(new NodeSocket(socket, `ipc-client${clientId}`), clientId));
});
socket.once('error', e);
});
}