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ProgressRing.cpp
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
#include "pch.h"
#include "common.h"
#include "ProgressRing.h"
#include "ProgressRingAutomationPeer.h"
#include "RuntimeProfiler.h"
#include "ResourceAccessor.h"
#include "math.h"
static constexpr wstring_view s_LayoutRootName{ L"LayoutRoot"sv };
static constexpr wstring_view s_LottiePlayerName{ L"LottiePlayer"sv };
static constexpr wstring_view s_DefaultForegroundThemeResourceName{ L"SystemControlHighlightAccentBrush"sv };
static constexpr wstring_view s_DefaultBackgroundThemeResourceName{ L"SystemControlBackgroundBaseLowBrush"sv };
static constexpr wstring_view s_ForegroundName{ L"Foreground"sv };
static constexpr wstring_view s_BackgroundName{ L"Background"sv };
static constexpr wstring_view s_ActiveStateName{ L"Active"sv };
static constexpr wstring_view s_DeterminateActiveStateName{ L"DeterminateActive"sv };
static constexpr wstring_view s_InactiveStateName{ L"Inactive"sv };
ProgressRing::ProgressRing()
{
__RP_Marker_ClassById(RuntimeProfiler::ProfId_ProgressRing);
SetDefaultStyleKey(this);
RegisterPropertyChangedCallback(winrt::Control::ForegroundProperty(), { this, &ProgressRing::OnForegroundPropertyChanged });
RegisterPropertyChangedCallback(winrt::Control::BackgroundProperty(), { this, &ProgressRing::OnBackgroundPropertyChanged });
SetValue(s_TemplateSettingsProperty, winrt::make<::ProgressRingTemplateSettings>());
SizeChanged({ this, &ProgressRing::OnSizeChanged });
}
winrt::AutomationPeer ProgressRing::OnCreateAutomationPeer()
{
return winrt::make<ProgressRingAutomationPeer>(*this);
}
void ProgressRing::OnApplyTemplate()
{
winrt::IControlProtected controlProtected{ *this };
m_layoutRoot.set(GetTemplateChildT<winrt::Grid>(s_LayoutRootName, controlProtected));
m_player.set(GetTemplateChildT<winrt::AnimatedVisualPlayer>(s_LottiePlayerName, controlProtected));
SetAnimatedVisualPlayerSource();
UpdateLottieProgress();
UpdateStates();
}
void ProgressRing::OnDeterminateSourcePropertyChanged(winrt::DependencyPropertyChangedEventArgs const& args)
{
SetAnimatedVisualPlayerSource();
}
void ProgressRing::OnIndeterminateSourcePropertyChanged(winrt::DependencyPropertyChangedEventArgs const& args)
{
SetAnimatedVisualPlayerSource();
}
void ProgressRing::OnSizeChanged(const winrt::IInspectable&, const winrt::IInspectable&)
{
ApplyTemplateSettings();
}
void ProgressRing::OnForegroundPropertyChanged(const winrt::DependencyObject&, const winrt::DependencyProperty&)
{
if (const auto foreground = Foreground().try_as<winrt::SolidColorBrush>())
{
m_foregroundColorPropertyChangedRevoker = RegisterPropertyChanged(foreground, winrt::SolidColorBrush::ColorProperty(), { this, &ProgressRing::OnForegroundColorPropertyChanged });
}
OnForegroundColorPropertyChanged(nullptr, nullptr);
}
void ProgressRing::OnForegroundColorPropertyChanged(const winrt::DependencyObject&, const winrt::DependencyProperty&)
{
if (auto&& player = m_player.get())
{
if (auto const progressRingAnimation = player.Source())
{
if (IsIndeterminate())
{
if (!IndeterminateSource())
{
SetLottieForegroundColor(progressRingAnimation);
}
}
else
{
if (!DeterminateSource())
{
SetLottieForegroundColor(progressRingAnimation);
}
}
}
}
}
void ProgressRing::OnBackgroundPropertyChanged(const winrt::DependencyObject&, const winrt::DependencyProperty&)
{
if (const auto background = Background().try_as<winrt::SolidColorBrush>())
{
m_backgroundColorPropertyChangedRevoker = RegisterPropertyChanged(background, winrt::SolidColorBrush::ColorProperty(), { this, &ProgressRing::OnBackgroundColorPropertyChanged });
}
OnBackgroundColorPropertyChanged(nullptr, nullptr);
}
void ProgressRing::OnBackgroundColorPropertyChanged(const winrt::DependencyObject&, const winrt::DependencyProperty&)
{
if (auto&& player = m_player.get())
{
if (auto const progressRingAnimation = player.Source())
{
if (IsIndeterminate())
{
if (!IndeterminateSource())
{
SetLottieBackgroundColor(progressRingAnimation);
}
}
else
{
if (!DeterminateSource())
{
SetLottieBackgroundColor(progressRingAnimation);
}
}
}
}
}
void ProgressRing::OnIsActivePropertyChanged(const winrt::DependencyPropertyChangedEventArgs& args)
{
UpdateStates();
}
void ProgressRing::OnIsIndeterminatePropertyChanged(const winrt::DependencyPropertyChangedEventArgs& args)
{
UpdateStates();
}
void ProgressRing::OnValuePropertyChanged(const winrt::DependencyPropertyChangedEventArgs& args)
{
if (!m_rangeBasePropertyUpdating)
{
auto scopeGuard = gsl::finally([this]()
{
m_rangeBasePropertyUpdating = false;
});
m_rangeBasePropertyUpdating = true;
CoerceValue();
if (!IsIndeterminate())
{
UpdateLottieProgress();
}
}
}
void ProgressRing::OnMaximumPropertyChanged(const winrt::DependencyPropertyChangedEventArgs& args)
{
if (!m_rangeBasePropertyUpdating)
{
auto scopeGuard = gsl::finally([this]()
{
m_rangeBasePropertyUpdating = false;
});
m_rangeBasePropertyUpdating = true;
CoerceMinimum();
CoerceValue();
if (!IsIndeterminate())
{
UpdateLottieProgress();
}
}
}
void ProgressRing::OnMinimumPropertyChanged(const winrt::DependencyPropertyChangedEventArgs& args)
{
if (!m_rangeBasePropertyUpdating)
{
auto scopeGuard = gsl::finally([this]()
{
m_rangeBasePropertyUpdating = false;
});
m_rangeBasePropertyUpdating = true;
CoerceMaximum();
CoerceValue();
if (!IsIndeterminate())
{
UpdateLottieProgress();
}
}
}
void ProgressRing::SetAnimatedVisualPlayerSource()
{
if (auto&& player = m_player.get())
{
if (IsIndeterminate())
{
// Check if custom indeterminate animation source is set.
if (!IndeterminateSource())
{
// Set default indeterminate animation source.
player.Source(winrt::make<AnimatedVisuals::ProgressRingIndeterminate>());
if (const auto progressRingAnimation = player.Source())
{
SetLottieForegroundColor(progressRingAnimation);
SetLottieBackgroundColor(progressRingAnimation);
}
}
else
{
// Set custom indeterminate animation source.
player.Source(IndeterminateSource());
}
}
else
{
// Check if custom determinate animation source is set.
if (!DeterminateSource())
{
// Set default determinate animation source.
player.Source(winrt::make<AnimatedVisuals::ProgressRingDeterminate>());
if (const auto progressRingAnimation = player.Source())
{
SetLottieForegroundColor(progressRingAnimation);
SetLottieBackgroundColor(progressRingAnimation);
}
}
else
{
// Set custom determinate animation source.
player.Source(DeterminateSource());
}
}
}
}
void ProgressRing::SetLottieForegroundColor(const winrt::IAnimatedVisualSource animatedVisualSource)
{
const auto compositor = winrt::Window::Current().Compositor();
const auto foregroundColor = [foreground = Foreground().try_as<winrt::SolidColorBrush>()]()
{
if (foreground)
{
return foreground.Color();
}
else
{
// Default color fallback if Foreground() Brush does not contain SolidColorBrush with Color property.
return SharedHelpers::FindInApplicationResources(s_DefaultForegroundThemeResourceName).as<winrt::SolidColorBrush>().Color();
}
}();
if (const auto progressRingAnimation = animatedVisualSource.try_as<AnimatedVisuals::ProgressRingIndeterminate>())
{
progressRingAnimation->GetThemeProperties(compositor).InsertVector4(s_ForegroundName, SharedHelpers::RgbaColor(foregroundColor));
}
}
void ProgressRing::SetLottieBackgroundColor(const winrt::IAnimatedVisualSource animatedVisualSource)
{
const auto compositor = winrt::Window::Current().Compositor();
const auto backgroundColor = [background = Background().try_as<winrt::SolidColorBrush>()]()
{
if (background)
{
return background.Color();
}
else
{
//Default color fallback if Background() Brush does not contain SolidColorBrush with Color property.
return SharedHelpers::FindInApplicationResources(s_DefaultBackgroundThemeResourceName).as<winrt::SolidColorBrush>().Color();
}
}();
if (const auto progressRingAnimation = animatedVisualSource.try_as<AnimatedVisuals::ProgressRingIndeterminate>())
{
progressRingAnimation->GetThemeProperties(compositor).InsertVector4(s_BackgroundName, SharedHelpers::RgbaColor(backgroundColor));
}
}
void ProgressRing::UpdateLottieProgress()
{
if (auto&& player = m_player.get())
{
const double value = Value();
const double min = Minimum();
const double range = Maximum() - min;
const double fromProgress = (m_oldValue - min) / range;
const double toProgress = (value - min) / range;
if (fromProgress < toProgress)
{
const auto _ = player.PlayAsync(fromProgress, toProgress, false);
}
else
{
player.SetProgress(toProgress);
}
m_oldValue = value;
}
}
void ProgressRing::UpdateStates()
{
if (IsActive())
{
if (IsIndeterminate())
{
winrt::VisualStateManager::GoToState(*this, s_ActiveStateName, true);
// Swap player source to indeterminate.
SetAnimatedVisualPlayerSource();
if (auto&& player = m_player.get())
{
const auto _ = player.PlayAsync(0, 1, true);
}
}
else
{
winrt::VisualStateManager::GoToState(*this, s_DeterminateActiveStateName, true);
// Swap player source to determinate.
SetAnimatedVisualPlayerSource();
UpdateLottieProgress();
}
}
else
{
winrt::VisualStateManager::GoToState(*this, s_InactiveStateName, true);
if (auto&& player = m_player.get())
{
player.Stop();
}
}
}
void ProgressRing::ApplyTemplateSettings()
{
// TemplateSetting properties from WUXC for backwards compatibility.
const auto templateSettings = winrt::get_self<::ProgressRingTemplateSettings>(TemplateSettings());
const auto [width, diameterValue, anchorPoint] = [this]()
{
if (this->ActualWidth())
{
const float width = static_cast<float>(this->ActualWidth());
const auto diameterAdditive = [width]()
{
if (width <= 40.0f)
{
return 1.0f;
}
return 0.0f;
}();
const float diamaterValue = (width * 0.1f) + diameterAdditive;
const float anchorPoint = (width * 0.5f) - diamaterValue;
return std::make_tuple(width, diamaterValue, anchorPoint);
}
return std::make_tuple(0.0f, 0.0f, 0.0f);
}();
templateSettings->EllipseDiameter(diameterValue);
const winrt::Thickness thicknessEllipseOffset = { 0, anchorPoint, 0, 0 };
templateSettings->EllipseOffset(thicknessEllipseOffset);
templateSettings->MaxSideLength(width);
}
void ProgressRing::CoerceMinimum()
{
const auto max = Maximum();
if (Minimum() > max)
{
Minimum(max);
}
}
void ProgressRing::CoerceMaximum()
{
const auto min = Minimum();
if (Maximum() < min)
{
Maximum(min);
}
}
void ProgressRing::CoerceValue()
{
// Validate that the value is in bounds
const auto value = Value();
if (!std::isnan(value) && !IsInBounds(value))
{
// Coerce value to be within range
const auto max = Maximum();
if (value > max)
{
Value(max);
}
else
{
Value(Minimum());
}
}
}
bool ProgressRing::IsInBounds(double value)
{
return (value >= Minimum() && value <= Maximum());
}