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game.c
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#include "game.h"
#include <stdio.h>
#include "defs.h"
#include "message.h"
#include "mainloop.h"
#include "level.h"
#include "player.h"
#include "sprites.h"
#include "snge.h"
#include "particles.h"
#include "hud.h"
static int mapHeight = 35;
static void loadLevelSpriteClasses(int levelNum);
static void loadLevelSpriteClasses(int levelNum)
{
char prefix[_STR_BUFLEN];
snprintf(prefix, _STR_BUFLEN, "level_%d:", levelNum);
sprites_LoadFromCfgF("sprites/levelset_%d/red/red.spr", prefix, levelNum + 1);
sprites_LoadFromCfgF("sprites/levelset_%d/blue/blue.spr", prefix, levelNum + 1);
sprites_LoadFromCfgF("sprites/levelset_%d/green/green.spr", prefix, levelNum + 1);
sprites_LoadFromCfgF("sprites/levelset_%d/yellow/yellow.spr", prefix, levelNum + 1);
sprites_LoadFromCfgF("sprites/levelset_%d/bcg/bcg.spr", prefix, levelNum + 1);
sprites_LoadFontsFromCfg("fonts/fonts.desc");
}
void game_Init(void *data)
{
sprites_LoadFromCfg("sprites/level_common/level_common.spr", "level_common:");
int i;
for(i = 0; i < _LEVEL_COUNT; ++i)
loadLevelSpriteClasses(i);
player_Init(mapHeight);
hud_Init();
}
int game_Frame(float lag)
{
player_Frame(lag);
level_Frame(lag);
return 0;
}
void game_Cleanup()
{
particles_Cleanup();
snge_FreeSprites();
sprites_FreeAll();
}