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Added support for getting phase information from AudioLink, via the alpha channel of the ALPASS_DFT section. There is an example shader using this feature included at com.llealloo.audiolink/Runtime/Shaders/AudioLinkDocs_Demo10.shader. (tt0fu)
Changes
Made some optimizations to handling of global strings. Should result in less allocations. (techanon)
Changed default resolution used for AudioLinkAvatar prefab to 360p.
Bugfixes
Fixed some issues preventing the use of AudioLink on Unity 6.x. (techanon, float3)