-
The textures are redendered in mode "Stretch and Fill", which doesn't look nice in all the configurations.
A better solution will be to crop the texture in order to Fill the area without stretching (leaving part of the texture out).
In openGL changing the textCoord, in OpenCV cropping the image buffer, and same for the original.
This problem may be more evident when choosing a different AVCaptureSessionPreset.
-
It can be clearer when I am recording and when not. Perhaps altering the color of the background is a good idea.