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This repository was archived by the owner on May 21, 2019. It is now read-only.
I think healing ward is likely not caught because unlike most of the healing skills in the game, Juggernaut's is an aura that provides a HP regen bonus, instead of a direct heal like a Dazzle shadow wave or Wyvern. There's a few skills that operate similar to Jugg ward as well.
Is there a possibility of tracking the time in which a hero is affected by the aura? It could be possible to derive the total amount of health healed by simply knowing the current level of Healing Ward (to know the amount of additional HP regen) and counting the number ticks of increased regen.
odota/core#304 & odota/core#305 have more details, but to summarize:
Dotabuff match page.
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