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I noticed that version 3 has its own implementation of Vector2 for math, rather than using the Vector2 from System.Numerics. Is there a specific reason for this? This is one of the reasons I was considering this library instead of Aether.Physics2D.
The text was updated successfully, but these errors were encountered:
Hello,
I noticed that version 3 has its own implementation of Vector2 for math, rather than using the Vector2 from System.Numerics. Is there a specific reason for this? This is one of the reasons I was considering this library instead of Aether.Physics2D.
The text was updated successfully, but these errors were encountered: