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index.js
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const values = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
const suits = ['♠', '♥', '♣', '♦']
let allDecks = [];
let dealerHand = [];
let playerHand = [];
const cardModel = document.createElement('div');
cardModel.classList.add('card');
const dealer = document.getElementById("dealer");
const player = document.getElementById("player");
const hit = document.getElementById("hit");
const pass = document.getElementById("pass");
const buttonContainer = document.getElementById("button-container");
const notice = document.getElementById("notice");
const nextHand = document.getElementById("next-hand");
const createDeck = () => {
const deck = [];
suits.forEach((suit) => {
values.forEach((value) => {
const card = value + suit;
deck.push(card)
})
})
return deck;
}
const shuffleDecks = (num) => {
for (let i = 0; i < num; i++) {
const newDeck = createDeck();
allDecks = [...allDecks, ...newDeck];
}
}
const chooseRandomCard = () => {
const totalCards = allDecks.length;
let randomNumber = Math.floor(Math.random() * totalCards);
const randomCard = allDecks[randomNumber];
allDecks.splice(randomNumber, 1)
return randomCard;
}
const dealHands = async () => {
dealerHand = [await chooseRandomCard(), await chooseRandomCard()];
playerHand = [await chooseRandomCard(), await chooseRandomCard()];
return { dealerHand, playerHand }
}
const calcHandValue = (hand) => {
let value = 0;
let hasAce = false;
hand.forEach((card) => {
let cardValue = card.length === 2 ? card.substring(0, 1) : card.substring(0, 2);
if (cardValue === 'A') hasAce = true;
else if (cardValue === 'J' || cardValue === 'Q' || cardValue === 'K') value += 10;
else value += Number(cardValue);
})
if (hasAce) value + 11 > 21 ? value += 1 : value += 11;
return value;
}
const showNotice = (text) => {
notice.children[0].children[0].innerHTML = text;
notice.style.display = "flex";
buttonContainer.style.display = "none";
}
const determineWinner = async () => {
let playerValue = await calcHandValue(playerHand);
let dealerValue = await calcHandValue(dealerHand);
let text = `
Your hand is ${playerHand} with a value of ${playerValue}.
The dealers hand is ${dealerHand} with a value of ${dealerValue}.
${playerValue > dealerValue ? "<em>You win!</em>" : "<em>Dealer Wins!</em>"}
`
showNotice(text)
}
const hitDealer = async () => {
const hiddenCard = dealer.children[0];
hiddenCard.classList.remove('back');
hiddenCard.innerHTML = dealerHand[0];
const card = await chooseRandomCard();
dealerHand.push(card)
const newCard = cardModel.cloneNode(true);
newCard.innerHTML = card;
dealer.append(newCard);
let handValue = await calcHandValue(dealerHand);
if (handValue <= 16) {
hitDealer()
} else if (handValue === 21) {
showNotice("Dealer has 21! Dealer wins!")
}
else if (handValue > 21) {
showNotice("Dealer bust! You win!")
}
else {
determineWinner()
}
}
const hitPlayer = async () => {
const card = await chooseRandomCard();
playerHand.push(card);
let handValue = await calcHandValue(playerHand);
const newCard = cardModel.cloneNode(true);
newCard.innerHTML = card;
player.append(newCard);
if (handValue <= 21) {
} else {
let text = `Bust! Your hand is ${playerHand} with a value of ${handValue}.`
showNotice(text)
}
}
const clearHands = () => {
while (dealer.children.length > 0) {
dealer.children[0].remove()
}
while (player.children.length > 0) {
player.children[0].remove()
}
return true;
}
const play = async () => {
if(allDecks.length < 10) shuffleDecks()
clearHands()
const { dealerHand, playerHand } = await dealHands();
dealerHand.forEach((card, index) => {
const newCard = cardModel.cloneNode(true);
(card[card.length -1] === '♥' || card[card.length -1] === '♦') && newCard.setAttribute('data-red', true);
index === 0 ? newCard.classList.add('back') : newCard.innerHTML = card;
dealer.append(newCard);
})
playerHand.forEach((card) => {
const newCard = cardModel.cloneNode(true);
(card[card.length -1] === '♥' || card[card.length -1] === '♦') && newCard.setAttribute('data-red', true);
newCard.innerHTML = card;
player.append(newCard);
})
notice.style.display = "none";
buttonContainer.style.display = "block"
}
hit.addEventListener('click', hitPlayer)
pass.addEventListener('click', hitDealer)
nextHand.addEventListener('click', play)
shuffleDecks(3)
play()