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Hi, this is more of a "help" request. I'm trying to record the start and duration times for a sampler playback in a drum machine / sampler app I'm trying to build. For some reason when I have more than one playback instance, the volume gets warped to increase volume at the beginning of the transport loop and lower volume at the end. I'm at a loss trying to figure out where this is coming from.
Could anything in the transport loop be adjusting gain over time, or will multiple scheduled triggerAttackRelease events effect the volume of those events gradually?
The text was updated successfully, but these errors were encountered:
Hi, this is more of a "help" request. I'm trying to record the start and duration times for a sampler playback in a drum machine / sampler app I'm trying to build. For some reason when I have more than one playback instance, the volume gets warped to increase volume at the beginning of the transport loop and lower volume at the end. I'm at a loss trying to figure out where this is coming from.
Here's my sandbox:
https://codesandbox.io/p/github/bhdoggett/drum-the-jukebox/draft/heuristic-sea?workspaceId=ws_76iJDTbHwFwg7RaTf2o52x
and here's my code where I schedule the sampler to play:
Could anything in the transport loop be adjusting gain over time, or will multiple scheduled triggerAttackRelease events effect the volume of those events gradually?
The text was updated successfully, but these errors were encountered: