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Unholy Night - The Darkness Hunter (USA) (Unl) - graphics issue #144

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Max833 opened this issue Jul 3, 2020 · 3 comments
Open

Unholy Night - The Darkness Hunter (USA) (Unl) - graphics issue #144

Max833 opened this issue Jul 3, 2020 · 3 comments
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bug Something isn't working

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@Max833
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Max833 commented Jul 3, 2020

Version: Mesen-S DevWin-0.4.054

During a fight there are a lot of graphics issue. You have to play for a while, though. Most of the time it happens after ~2 minutes.

image

@Max833 Max833 changed the title Unholy Night - graphics issue Unholy Night - The Darkness Hunter (USA) (Unl) - graphics issue Jul 3, 2020
@SourMesen SourMesen added the bug Something isn't working label Jul 5, 2020
@SourMesen
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I took a look at this yesterday, but haven't been able to figure out the exact cause of the problem. Basically the game is running a DMA operation, but it looks like it's configuring the DMA incorrectly and ends up copying more bytes than it intended, which ends up writing a bunch of garbage to the screen. Will have to take another look later on to try and see if I can find the exact issue.

The same bug is mentioned on a super nt-related repository, and a fix was apparently found and implemented, but unfortunately no details were given as to what the fix was.

@FitzRoyX
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FitzRoyX commented Jul 8, 2020

Maybe it would be a good idea to verify this on hardware (using a flash cart and not the original cart) to rule out mapping issue?

@Max833
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Max833 commented Jul 9, 2020

I didn't have a problem. Here's a video on hardware: https://streamable.com/lkw6wn

Edit:
I played this game for quite a while now and one time I run into a bug on hardware after finishing the first match. One Character disappeared and I couldn't play anymore. So it seems like that this game is indeed not flawless.

IMG_4741

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