Skip to content

Latest commit

 

History

History
25 lines (15 loc) · 1.31 KB

CONTRIBUTING.md

File metadata and controls

25 lines (15 loc) · 1.31 KB

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. Please sign the CLA before sending the PR: https://www.jetbrains.com/agreements/cla/.

How do I change, compile and run the plugin locally?

Optional requirements

Building the plugin and launching Rider in a sandbox

  1. Install SDK and prepare backend plugin build using Gradle
    • if using IntelliJ IDEA:

      Open the rider project in IntelliJ IDEA. When suggested to import Gradle projects, accept the suggestion: Gradle will download Rider SDK and set up all necessary dependencies. rider-godot uses the gradle-intellij-plugin Gradle plugin that downloads the IntelliJ Platform SDK, packs the Godot plugin and installs it into a sandboxed IDE or its test shell, which allows testing the plugin in a separate environment.

      Open the Gradle tool window in IntelliJ IDEA (View | Tool Windows | Gradle), and execute the intellij/runIde task.

    • if using Gradle command line:

      $ cd ./rider
      $ ./gradlew runIde